With the visual aid of the interface the user navigates on a street-like grid system. Technically I will provide for a straight street segment from one crossing to the next as well as the transitions (turn left, turn right or straight forward) to reach the next straight segment.

A map helps to control the position - but like in real life you are not always, where you suppose you are...

The different parts will be derived from the subjects according to aspects of "control" and "disobedience". So the whole system has different parts and chapters, like a city which is divided in unities as ward, quarter, block, house... a.s.o. For example on the left, the family-part, is consisting of a children-quarter where you can go to the children's-tv-street to choose an object (refer to: access-stage).

After having collected three objects in the choice-stage the resulting compiled movie can be watched in a special movie-stage.

But like in real life you don't always get what you are expecting. Here, besides the fact that I was preparing a personal selection of the whole reality beforehand, the machine interferes additionally with a random factor.