With the visual aid of the interface the user navigates on a street-like grid system. Technically I will provide for a straight street segment from one crossing to the next as well as the transitions (turn left, turn right or straight forward) to reach the next straight segment. A map helps to control the position - but like in real life you are not always, where you suppose you are... |
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The different parts will be derived from the subjects according to aspects of "control" and "disobedience". So the whole system has different parts and chapters, like a city which is divided in unities as ward, quarter, block, house... a.s.o. For example on the left, the family-part, is consisting of a children-quarter where you can go to the children's-tv-street to choose an object (refer to: access-stage). |
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After having collected three objects in the choice-stage the resulting compiled movie can be watched in a special movie-stage. But like in real life you don't always get what you are expecting. Here, besides the fact that I was preparing a personal selection of the whole reality beforehand, the machine interferes additionally with a random factor. |